Skill mods no longer do anything useful- where they'd once cut cooldowns by half or increase the maximum target threshold of abilities, they're now confined to single digit percentage bumps to output that aren't worth the mental overhead of picking them up.
It went from a pistol focused, weapon juggling item to a weak back-pocket damage burst that incentivizes you to use your pistol as little as possible.
Now, it charges bonus damage for your next sidearm shot while your sidearm is holstered. This made it attractive to a number of builds where you could use it to minimize reload times, maintain an additional damage multiplier, or just increase the efficiency of the usually-weak pistols if you were interested in using them heavily (such as with the riot shield skill). It also granted your sidearm over-penetrating rounds, reloaded your weapons when you drew your sidearm, and gave you a weapon damage buff when you landed a headshot kill with your sidearm. The Dodge City Gunslinger's Holster granted a suite of weapon handling buffs to your unlimited-ammo sidearm and quintupled its effective range. The Diamondback now only has the first portion of the ability- a random nearby target is highlighted for a critical, and that's it. This gave it a unique playstyle where you would actively hunt specific targets with the extra mobility afforded by the shield, and then have moments of payoff where you could put out incredible damage and resist retaliation by putting up your shield even faster with the reload bonus. Reloading would generate a temporary armor shield. Chaining five of these hits would disable the targeting system and grant unlimited crits and +50% reload speed for a short time.
TOM CLANCY'S THE DIVISION DPS OR DMG? SERIES
Two examples: - The Diamondback Rifle had an interlinked series of perks where nearby enemies would be highlighted, and your next shot against them would produce a guaranteed critical hit. There's very little interesting character building left, and the most exciting pieces of exotic gear have been stripped to the bone and in some cases had their use cases completely altered. Unfortunately, the entire system behind equipment and itemization was gutted and replaced as of Warlords' release- even in the base game without purchasing the expansion. You're looking for third person cover shooting and magic treasure guns. You're not here looking for a great story, and you're not going to get it. The rehashed New York environments are decent, and the story is your typical Tom Clancy affair. Unfortunately, the entire system behind equipment and itemization was gutted and There's very little positive to say about Warlords of New York. There's very little positive to say about Warlords of New York.